Ver.0.0.24
Add
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Added nitro tutorial.
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Nitro now recovers automatically without doing anything
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Added wall-running control (jump while steering towards a wall)
Change
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Utility poles can now be destroyed.
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Changed the UI of the menu
Adjustments
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Adjusted nitro power
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Nitro now accumulates even when destroyed
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Adjusted the amount of nitro recovery
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Adjusted the UI of the nitro gauge
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Walls that can be wall-run will now glow
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Adjusted icons.
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Adjusted the camera work in the air
Fix
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Heavy credit screen
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The wall in the pay parking lot slips through
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When you die in the air, the mini truck will fall in a transparent state.
Ver.0.0.23
Nitro (the non-explosive one) has been added! If you use it, you can get up to about 200km/h!
You don’t need to use the spin control now!
Add
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Nitro (from Nitrous Oxide): Increases acceleration and forward momentum.
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Nitro accumulates when you drift around.
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Spin maneuver (handbrake while pressing the brake and gas pedal)
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Backgear operation (stepping on the gas pedal will cause you to drive backwards)
Change
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Wall running is now cancelled in places where wall running is not allowed
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Changed keyboard control mapping
Adjustments
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Don’t let the camera look forward when you are stopped
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Make sure the wall-running flower bed stands out
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Place an invisible soft wall in the hollow
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Adjusted the speed drop after a hit stop
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Adjusted the way the speed drops after a hit-stop * Made the footbridge suck you in, since it tended to crash when you tried to climb it
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Added back-gear control to prevent backing up when trying to brake.
Fix
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Sometimes you get hit by collision damage during wall-running transitions.
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When rolling, tire treads were forming even though the tires were floating.
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The rewinding system was quite a processing load.
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When running on a wall, I get buried in a wall runner (flower bed).
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Camera action (when flying from a building) shakes the screen too much at 30fps.
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If you change the movement method during the countdown, the UI of “Step on the gas pedal!” UI is wrong.
Ver.0.0.22
Add
- Vertical sync setting
- Frame rate setting (60fps is recommended)
- Steering sensitivity setting
- Burnout operation (press brake and gas pedal simultaneously)
- Roll if speed against side is too fast
change
- Changed vertical sync to on
- Changed to be able to blow up other vehicles
Adjustments
- To make it easier to control in the air
- The car navigation system should not use the same words in succession.
- Turn the vehicle to face the direction of travel at the start of the stage.
Fix
- Sometimes the car rolls slowly when landing.
- When diving into a car in a multi-level parking lot, it gets stuck
- Rubble collision doesn’t match the appearance
- The backlight is not on when backing up.
- The bands on the guide signs are not aligned correctly, so it looks like they are stuck to the bar
Ver.0.0.21
Add
- Operation input to move in the car space
- Subtitles
- Setting: Gas pedal play
- Setting: Steering wheel play
- Settings: Brake play
Adjustments
- Camera position adjustment
- Drifting judgment became easier
Ver.0.0.20
Add
- Added the ability to pause even before starting
- Added loading progress rate to loading screen
- Added a checkpoint
- Added a revival effect
- Added arrows to give directions
Adjustments
- Technique score judgment is now timer-based
Fix
- You could not use the same name as other users in your profile
- When you launched a game while running OculusRift, the window size became so large that you could see 360 degrees on your VR head mounted display
Ver.0.0.19
Add
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Hit the gas pedal!!!
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HP gauge shakes when taking damage
Adjustments
- BGM processing changed
Ver.0.0.18
Add
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If you hit the wall head-on at high speed, you’ll take damage.
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If the light truck is destroyed, the light truck will respawn to safety.
Adjustments
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I adjusted the background music processing.
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I changed my driving style to drift driving only.
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Changed the way the ranking UI is shown on the result screen.
Ver.0.0.17
Add
- Added a retry button to the result screen.
Adjustments
- Improving the performance of the building destruction process
- Adjust the course of the winding stage
- Adjust the timing of the debris fall.
Fix
- Pressing A on stage select to keep the load screen intact.