Ver.0.3.5
Note: Stage 1 - Start (Kei Truck Rally Competition) rankings will be reset!
Behavior of light trucks.
Change.
- Changed to reduce turning force for a few seconds after a wall jump.
Fixes.
- Speed is increased too much at the wall.
Course
Change
- Stage 1 - Start: Extend the stage.
- Changed the shape of collision of houses
- Ditch: Changed to generate lid collision even if there is no lid
Fixes
- Stage 1 - Start: There is a place where you can jump into the river without a wall.
Background
Add.
- Added a house that is common in a landscape full of rice paddies
In-stage conversation
Add.
- Stage 1 - start: set dialogue.
Graphics
Fixed
- Tire tracks are not drawn.
Running UI
Change
- Improved visibility of navigation wall.
Fixed
- Demo stage: Navigation wall before the lava course is facing away from you.
Menu UI
Change
- Changed to return to the home screen instead of exit on the demo thank you screen.
Profile
Add.
- Added nouns that can be used in profiles
Ver.0.3.4
Background
Fix
Rampant polygons on the ground in AMD Radeon GPU environment.
Course
Fix
-
Rural stage: Cracks in gravel between a series of sharp curves.
-
Demo stage: Flying from a building to a multi-story parking garage: Tends to crash into a shed on the rooftop.
Menu UI
Change
Home screen: Changed the text to be added to the title name from Free to Demo
Ver.0.3.3
Kei truck behavior
Add.
- Added behavior when driving over rice paddies (you can’t drive over rice paddies yet)
- Add water splash effect
- Added splashing sound
Stage
Change
- Adjusted the course to be a little smoother
Background
Change
- Japanese style houses were changed to lightweight mesh.
Ver.0.3.1
Game progress
Fix
- After the result of the “Beast” stage, does the “Start” stage starts without the Thanks For Playing screen? (It may not be fixed. If not fixed, please tweet me on Twitter)
Light truck behavior
Fix
- When it comes back to life, I can’t hear the engine sound.
Stage tricks
Fixes
- Demo stage: rail grind trigger may be too small to get on the tracks
Background
Change
- Improved driveway edges to blend in with dirt and grass
- Add variations of private houses
- Place antennas, warehouses, etc. in private houses
Fixes
- Part of the invisible wall is missing
Destructible objects
Change
- Improved placement of a rural shed
- Changed to allow the destruction of a rural shed
- Improved placement of reflector poles
- Improved guardrail placement
- Improved placement of utility poles
- Improved placement of curved mirrors
- Improved placement of vermin control fencing
- Changed to emit sparks when vermin control fence is destroyed

Ver.0.3.0 - Beast
Kei truck behavior
Change
- Improved behavior at the edge of cliffs
- Changed so that the grind rails cannot be ridden from the opposite direction
- Changed so that the user is invincible immediately after the start of nitrous
Fixes
- Upward nitro from a wall run can get you to places you shouldn’t be able to get to.
Camera work
Fix.
- Camera sometimes gets too close when wall running
Score determination
Change
- Disable passing scores.
- Disable high speed driving score
- Changed so that the score is not determined at a place once passed
- Changed the score tally at the finish line (changed to multiply the technique score by the remaining recorded time)
Stage
Add.
- Added stage to fight brown bears
Change
- Adjustments to the demo stage
- Adjustment of countryside stage
Background
Add.
- Sea in the distance
- Placement of crosswalks
- More building types
Changes
- Improved polygons for mountains
- Rural stage: change soil material
Fixes
- Destruction animation of a collapsing building is dirty
- Demo stage: sea disappears when being chased by Vulcan cannon
- Side rubble of collapsing building is shown even though the building has not collapsed
- Demo stage: low highway height
- Improved the alignment of buildings in the near view
- Some areas of the ground were cracked.
Stage tricks
Fixes
- Sometimes jumps up after rail grind
Graphics
Change
- Ambient occlusion added
Fix.
- Tires buried in the ground are reacting to the x-ray post-process
Destructible object
Change
- Changed so that fences at electric facilities can be destroyed
Driving UI
Change
- Disabled the display of destination icons
- Adjusted subtitle display time
- Added background to subtitles
Ver.0.2.4
Player Actions
Changes
- Changed roll max to be lower when not driving on two wheels.
Stage
Changes
- Walls that can be broken are now translucent.
Scenario
Add
- Added non-navigational co-driver.
Fixes
- Wrong dialogue when resurrecting.
UI
Fixes
- Pause menu: fix to not show back to checkpoint button during a cutscene
- Photo mode is not available in a cutscene.
- Slider UI supports minus display.
Photo mode
Changes
- Changed logo.
- Changed to output both with and without logo when using the logo.
Ver.0.2.3 - Photo mode
Player Actions
Changes
- Removed the rewind system
- Changed so that if a Kei truck is destroyed, it will revive on the spot
Fixes
- Kei truck’s center of gravity is sometimes too far back.
- Weak turning power when driving backward
- Camera is too far away during rail grind.
Stage
Add
- Show icon for elevator location
- Added building window mesh
Scenario
added
- Show episode name at start of stage
UI
added
- Add back to checkpoint button in the pause menu
- Added photo mode to pause menu
Changes
- Changed some buttons in the Pause menu to long press.
Fix
- Slider UI does not respond to the long press.
Audio
Changes
- Adjusted the volume of sound effects
Ver.0.2.2 - Adjustment of enemies and stages
Player Actions
Added
- Camera shake and force feedback to play when taking damage.
Stage
Changes
- Adjusted the speed of guided missiles
- Adjusted the power of the bullets of enemies that shoot Vulcan cannons from behind to be more powerful
- Demo Stage 1: Rooftop jumps now do not change speed.
Fixes
- Rear wheels may keep floating on building slopes.
Settings
Added
- Added tutorial display settings
Ver.0.2.1 - Bug fix
Player Actions
Changes
- Improved roll handling when speeding horizontally (especially when blowing up office desks).
Fixes
- Sometimes you fall through walls after being destroyed and time rewinds.
Stage
Changes
- Demo Stage 1: Placed a wayfinding wall on the first floor of the building where you can enter.
- Demo Stage 1: Place solar panels on the multi-story parking lot.
Fixes
- Demo Stage 1: Enemies will no longer appear when you wall-run along the highway and land on the highway.