Ver.0.4.5
Change
- Refrigerator: changed to move away from the refrigerator if it is damaged
- Steering wheel adjustment when backing driving
- Change so that save data cannot be deleted in the setting window while pausing during a movie
- Driving: Pause when the active window changes
- Kei truck rally competition: Adjustment of invisible wall
Fixed
- Brown bear stage: Kei truck stops when caught on the ground of a building
- Falling from the left side of the dam
Optimization
- Reduce gpu load of splashing water
- Brown bear: reduce cpu load of attack
- Reduced processing load for force feedback
Ver.0.4.3
Add
- Process to return to the checkpoint if it drops too far.
Changes
- Kei truck rally: Place arrow behind the last right angle curve
- Changed so that “Continue” cannot be selected in the demo version
- Changed so that it works offline.
- Increased drawing distance for car objects
- Dam Lake: arrow placement on the last gravel way
- Changed missile smoke
Fixes
- Dam Lake: road blocked by rubble not blocked by invisible wall
- Leaderboard rank display is overlapping with nicknames display.
- Refrigerator attack range is hard to see.
- Might fall from the dam.
Ver.0.4.2
Note: Leaderboards will not be reset, but stage record data will be erased!
Add
- Settings: Resolution scale added
Changes
- Remove back driving button
- Changed the method of recording save data
- Refrigerator: changed so that it does not hit stop at obstacles
- Kei truck rally competition: remove invisible wall on right angle curve in front of large spectator
Optimization
- Optimized shadows of obstacles
- Optimize trees
Ver.0.4.1
Changes
- Refrigerator: adjust avoidability
- Adjusted speed of dialogue
- Changed to prevent missiles from being fired at close range
- Vulcan cannon enemy: Adjusted movement handling
Fixes
- Wheel not rotating in the scene.
- Dam Lake: The dam is depressed
- Dam Lake: First dialogue disappears immediately in the countdown scene
Optimization
- Kei truck rally competition: optimize the spectators
- Optimize office buildings in the distance
- Optimize rice fields
- Optimize bridges
- Optimize grass and trees

Ver.0.4.0
Note: New stages have been added, but they are not available in the demo version.
Add
- New stage
- Dam
- Town in the far distance
- Treatment of splashing water when running on the surface of the water
- Enemies attacking at close range
- Ponds
- Sturdy-looking guardrail for a bridge
Changes
- Changed Esc key to close window.
- Adjusted the sound when running on grass
- Adjusted distant view of Kei truck rally competition
- Adjusted the light truck rally competition to be shorter.
Fixes
- Bamboo textures not loading in time.
- Vermin control fence is crossing the roadway.
Optimization
- Heavy rendering load on the fence of a single house in the neighborhood
- Lighten ground material
- Optimization of office building in the near view
Ver.0.3.8
Add
- Add Bamboo
Change
- Increased the amount of information on the border between the roadway and the soil
- Changed the ground of houses, which are often found in landscapes full of rice paddies
- Optimized and changed the ads on utility poles
- Changed so that the mini truck blows up a little when attacked by an enemy.
- Changed so that poles do not grow around highways
Fixed.
- Demo stage: some building walls can be slipped through
- Brown bears: avoidance tutorial for a swooping attack may not be able to be avoided even though the tutorial is displayed.
- Brown bears: avoidance tutorial may not appear after a swooping attack.
- Brown bears: Adjusted to make it easier to avoid a swooping attack.
- Missiles are sometimes too fast to avoid
- Sometimes when using the wall run, you may pass through invisible walls
- After almost getting sniped during a wall run, the sighting decal will extend when returning to the ground run
Ver.0.3.7
Kei truck behavior
Changes
- Adjust the body collision of the kei truck so that it can climb steep hills
Camera work
Add
- The scene when an enemy is defeated
Course
Changes
- Brown bear stage: address the elevator’s tendency to crash into the wall.
Background
Changes
- Improved shape of mountains
Combat
Fix
- Enemies bombing from left and right at medium range: sound when they appear.
In-stage talk
Add
- Ability to play back dialogue when enemies appear
- Added reactions when landing and taking damage
Driving UI
Change
- Changed the sound when nitro is full
- Changed so that the tutorial does not disappear immediately
Ver.0.3.6
Kei truck behavior
Change
- Steering process adjustment
Score determination
Change
- Stage 1 - Start: Record time bonus adjusted
Stage Mechanic
Fixed
- During the wall run, if you are close to the ground, you will take damage even though you didn’t hit the lava.
Course
Change
- Demo stage: Dealing with people trying to run back from the rice field course to the highway.
fixed
- Demo stage: you can climb where you shouldn’t go on the highway.
Graphics
Fixed
- Stage 1 - Start: Light truck floating during countdown.