
Ver.0.18.0
New Features
- New stages added
- Time now changes during stages
- New achievement: What happens if you train somewhere…?
- River filled with stones
- Wall covered in moss
- Japanese-style bridge
- Hot spring inn
- Hot water field
- Snowballs
- Hail
- Giant hail
- Burning grass and trees
- Roaring flames
- Flying embers
- Eruption trap
- Rock balls
Changes
- Stage 14: Adjusted enemy positions
Fixes
- Fixed a bug where mountains appeared to have holes when viewed from afar
Only 3 stages left until Earth’s destruction.

Ver.0.17.0
Big? update
New feature
- New Stage!
- New big enemy
- Rolling sphere
- Temple site
- Building with an agency that delivers letters, etc. on the first floor
Changes
- Changed ground crack walls to blow away surrounding objects
- Towns with many orchards: Right-angle curves were cut down and changed to make driving easier
- Jet sound added to missiles
- Ground crack attack: Implemented the ability to blow left and right
Fixes
- The crosswalk is over the sidewalk
- The color changes when the taxies are blown away
- Co-drivers sometimes say, “The display fell down” against the ground crack wall

Ver.0.16.0
New feature
- New stage added
- Technique added: Parry
- Japanese style store
- Temple
- Temple gate
- Money box
- Fallen snow
- Missile from the front
Changes
- Reduced wall collision damage
Fixes
- Sound effect stops midway.
- Dealing with the jumpscare of eels

Ver.0.15.0
New feature
- Stage in a desolate town
- Homing beams from the sky
- Refrigerator scattering bombs
- Railroad crossing
- Overhead rail poles
- Larger store
- One-story store
- Factories along the road
- Vacant lot with just grass
- Vacant lot with a large sign
- Vacant lot with solar panels
- An orchard
- Short building
- A two-story business office
- Fields along the road
- Private house with concrete walls
- Manhole cover
Changes
- Entrance lamps and outdoor units added to some private houses
- Added dumpsters and advertising posters to apartments
- Changed HUD to display technique scores
- Changed tutorial UI
- Removed the tree in the separation zone that was blocking the view
- Addressed the difficulty of knowing which is the menu button on the controller
Fixes
- First dialogue of brown bear missile does not play
- Photo mode UI is pale in color
- When pressing and holding down the button UI, the progress look does not match the time it took to press the button.
- When being blown away by a missile, the car sometimes spins even though you are not steering.

Ver.0.14.0
New feature
- New stage!
- Add skyscrapers
- Add multistory car park
- Added enemy “wind-generating mecha”
- Added achievement “Extremely fast”
- Added the achievement “The city is a mess”
- Added the technique point “Ground 360° spin”
- Added technique point “Aerial 360° spin”
- Added technique point “Consecutive wallriding”
- added technique point “Side wheelie”
- added technique point “Aerial”
- added technique point “Backward drive”
- added technique point “Dodge”
- Added short street trees on sidewalks
- Add bus stop
- Add guardrail
Changes
- Removed grind action (removed because it didn’t show any use at all)
- Changed so that wall collision damage does not occur on slopes
- Changed enemy damage to be weaker
- Adjusted dialogue when dodging enemy attacks
- Changed so that you can accelerate with nitro even when backward driving.
- Falling missiles: changed so that they do not take damage once the tutorial is played
- Changed technique points for destroying enemies to 5000 or more.
- changed so that wall collision damage can be reduced depending on the direction of the kei truck
- Changed so that the player does not stop midway when hitting a wall during a spin action

Ver.0.13.0
The addition was at stage 9, and the story has not progressed.
New feature
- Added a new stage
- Added dialogue for falling debris
- Rock avalanche
- Highway tunnel
- Highway overpass (like a footbridge)
- Tunnel under an overpass
- Reinforced wall of mountain
Changes
- Add guardrail ends

Ver.0.12.0
Note: Leaderboard (Stage 2, 4) will be reset
New feature
- Jet Blade
- Multiple enemies that appear around you and attack you
- Highway
- Underground waterways
- Fences in the separation zone
- Destruction of footbridges
- Adding rooms to buildings that can be entered
- Pieces of the kei truck fly off when damaged
- Explosion gradient effect added
Changes
- Adjusted countdown scene
- Changed so that aerial turning is not possible when blown up due to damage
- Adjusted victory camera for tracking bombs
- UI: changed language setting item to the top
- Weeds: changed to become translucent when the camera gets close
- Adjusted the behavior of falling missiles
- Adjusted behavior of boss body press
- Adjusted lightning dazzling
- Improved glass breaking effect
- Changed the stairway collision in the underground passageway to a slope
- Adjusted the walls of the underground passage
- Extended the dwell time of wall jumps
- Second boss: changed to bend its neck when approaching a wall
Fixes
- Cannot return to home screen after 2 rounds of story mode
- Cannot wallride near a building that is on a corner.
- Tutorial does not occur when doing a wallride at a very high speed.

Ver.0.11.0
It took quite a while to add the stage!
New feature
- Added a movie of aliens getting down on their knees
- Added a stage where you run through a mountain pass
- Enemies that chase and explode
- Facilities around the iron tower
- Lodging facilities in the mountains
- Sharp curve sign (too small to see well)
- Snowfall
- Factory
- Photo mode
- Camera roll tilt setting added
Changes
- Changed color to change the closer you get to the navigation wall
- Second boss
- Changed last move to straight line
- Changed sound of wire fence
- Camera no longer rolls by default
- Changed the sound of the car blowing up
Fixes
- Kei truck rally
- Net fence not blowing up
- Mysterious sparks flying at start of countdown
- Second boss
- Crashing around the finish line has been addressed
- Spark particles are moving in the wrong direction
- Tombstone has no collision
- Danger detection and avoidance functionality has been added.
- Stage select screen
- Recorded information does not switch when selecting with mouse click
Ver.0.10.5
Changes
- Port Town: Navigation Wall Placement
- Port Town: Continuous Wall Run Tutorial Placement
Fixes
- Festival: Debris slip through collapsing building
- Collapsing buildings: no collision in the rubble area when closing the gap with rubble
- Port Town: rubble of collapsing building can be slipped through.
- Fixed crash while loading stage 8 (may not be fixed)
Ver.0.10.4
Note: The game may crash in the middle of loading a stage
Optimization
- Optimized destructible object loading